For this project, we were to make an interactive project to be able to show at the exhibition at the end of the year. For the brief, we had to pick between five target audiences, these were Educators, Technophobes, International Students, School Groups, and People with Disabilities. As a starting point, our group chose to focus on school groups for our project, and decided we wanted to make an ARG where people would be able to go round the exhibition to partake in a missing person's case. Through development of this idea, it altered from being an ARG to a VR game similar to that of 'Keep Talking and Nobody Explodes' merged with an escape room. The concept was that one player would play as 'The Book' who would solve puzzles, and would have to communicate with the other player, 'The Pen' who was in a VR also solving puzzles.
The two players would have to use their clues together to move onto a next clue which would eventually reveal the location of the missing person. Originally, we were going to have a murder to solve, or something of the sort, but we felt that this wouldn't appeal to our audience of School Children very well. To help further appeal to our audience, we tried to include education themes within our puzzles, such as learning about animals, or binary.
For this project, a large portion of my, and my group's, time was taken up by trying to make functional puzzles that would logically flow into one another, as well as being fun for the player, but within this I did design some word searches for one of the puzzles as well as designing a logo for the game itself.